Bannerlord 2

3 Map Expansion Ideas That Could Save Bannerlord 2 Naval DLC

The potential for a naval-focused DLC in Mount & Blade II: Bannerlord sparks exciting possibilities for map expansion. This article delves into three key areas where map design can significantly enhance a naval DLC, focusing on practical implementation and unique strategic opportunities. We’ll move beyond simple coastal additions and explore how geography can shape naval combat, trade, and political power.

Introducing islands, both large and small, scattered across the Bannerlord map would dramatically change naval gameplay. These islands wouldn’t just be aesthetic additions; they’d serve as strategic chokepoints, trade hubs, and potential strongholds.

Strategic Chokepoints and Naval Warfare

Island chains naturally create chokepoints. Navies would be forced to navigate narrow straits, making them vulnerable to ambushes from coastal fortifications or flanking maneuvers. Imagine a heavily fortified island guarding the entrance to a major trade route. Controlling that island would effectively control the flow of goods, giving the owning faction significant economic and military power. This compels factions to invest into naval power, and gives the player an extra avenue to gain power.

Trade Hubs and Economic Opportunities

Islands can also become vibrant trade hubs, connecting distant regions and offering unique resources. Think of spice islands in Southeast Asia – an Bannerlord equivalent could offer valuable goods unavailable on the mainland, attracting merchants and pirates alike. This opens up new economic avenues for players, allowing them to establish trading companies, build ports, and profit from the maritime trade. The increased trade increases wealth and makes the game more dynamic.

3 Map Expansion Ideas That Could Save Bannerlord 2 Naval DLC

Fortification and Coastal Defenses

Islands naturally lend themselves to fortification. Coastal castles and strongholds could be built to defend against naval invasions and project power across the seas. This adds a new layer to siege warfare, requiring players to coordinate naval and land forces to capture these island fortresses.

Expanding the existing river systems and adding navigable inland waterways would create a dynamic interplay between land and sea. Rivers shouldn’t just be static features; they should be integrated into the game’s economy and warfare.

River Trade and Transportation

Rivers serve as arteries for trade. Imagine caravans transporting goods along rivers, vulnerable to river pirates and rival factions. Players could invest in river infrastructure, building docks, bridges, and canals to improve transportation efficiency and generate revenue. The economic impact of controlling rivers and river junctions would be huge.

Naval Raids and River Warfare

Naval units could navigate rivers, raiding coastal settlements and attacking inland targets. This would force players to defend their riverbanks and build river fortifications to protect against naval incursions. River battles could be smaller in scale but still strategically important, influencing the flow of resources and the outcome of land campaigns. River systems add an element of combined arms tactics to sieges and battles.

Adapting Existing Cities

Cities like Sargot, which already sit on rivers, could have their importance amplified. River ports could be expanded, offering unique trade opportunities and serving as launching points for naval expeditions. Rivers could become contested zones, with factions vying for control of key river junctions and bridges.

The existing coastline in Bannerlord is relatively uniform. Introducing more varied coastal terrain would significantly enhance naval battles and coastal raiding.

Cliffs, Bays, and Natural Harbors

Cliffs provide natural defenses, offering archers and siege weapons a height advantage. Bays create sheltered waters for shipyards and harbors. Natural harbors provide safe havens for fleets during storms and act as strategic resupply points. This adds layers of strategic depth to the base game.

Shallow Waters and Ship Design

Shallow waters can restrict the movement of larger ships, forcing them to navigate carefully or risk running aground. This creates opportunities for smaller, more agile vessels to harass larger fleets. The introduction of different ship types, each with its strengths and weaknesses, would add another layer of tactical complexity. Some ships could be designed for open ocean combat, while others excel in shallow water engagements.

Coastal Raiding and Amphibious Assaults

Varied coastal terrain allows for more diverse coastal raiding and amphibious assaults. Players could use small boats to land troops behind enemy lines, sabotage fortifications, and disrupt supply lines. Coastal fortifications could be designed to defend against specific types of attacks, requiring players to adapt their tactics and equipment accordingly.

Beyond generic map additions, tailoring coastal regions to specific factions enhances immersion and strategic depth.

Vlandians: Masters of the Western Coast

Imagine the Vlandians, already known for their heavy cavalry, developing a strong coastal presence on the western shores. Their settlements could feature fortified harbors and shipyards, reflecting their mastery of naval technology. Their unique units could include heavily armored marines and powerful warships, making them a force to be reckoned with at sea.

Sturgians: River Raiders of the North

The Sturgians, with their hardy warriors and experience in harsh climates, could dominate the northern river systems. Their settlements could be built along rivers, featuring fortified bridges and river defenses. Their unique units could include skilled river pirates and longboats, allowing them to raid settlements and control vital trade routes.

Aserai: Desert Corsairs of the South

The Aserai, adapted to the arid southern regions, could develop a fleet of swift corsairs, raiding coastal settlements and controlling trade routes in the southern seas. Their settlements could feature hidden coves and fortified oases, providing safe havens for their ships. Their unique units could include skilled sailors and boarding parties, making them deadly in close-quarters combat.

Having spent countless hours playing strategy games with naval components, I’ve learned that the key to a successful naval system is its integration with the land game. Simply adding ships and naval battles is not enough. The map must be designed in a way that makes naval power strategically relevant.

For example, in Civilization V, coastal cities were often vulnerable to naval bombardment, forcing players to invest in coastal defenses. In Total War: Shogun 2, naval battles were crucial for controlling trade routes and securing coastal provinces. These games demonstrated the importance of making naval power an integral part of the overall strategic picture.

Based on my experience, a successful Bannerlord naval DLC needs to:

  • Create strategic chokepoints and trade routes that can be controlled by naval forces.
  • Allow for combined arms tactics, integrating naval and land forces in sieges and battles.
  • Offer unique economic opportunities for players who invest in naval infrastructure.

Unit TypeStrengthsWeaknessesFactional Affinity
LongboatFast, maneuverable, good for raidingWeak armor, vulnerable to larger shipsSturgia
CarrackHeavily armored, powerful cannonsSlow, expensiveVlandia
CorsairAgile, good for boarding actionsLightly armored, vulnerable to cannon fireAserai
River BargeCheap, transports goods, good for defenseSlow, vulnerable to attacks, limited capacityAll
DromonRamming, maneuverable, good for flankingWeak armor, vulnerable to cannon fireBattania (Hypothetical)

This table provides a starting point for imagining the different types of naval units that could be included in a Bannerlord naval DLC. Each faction could have its unique units, reflecting its culture and strategic priorities.

A naval DLC for Bannerlord 2 has the potential to significantly expand the game’s strategic depth and replayability. By focusing on map expansion ideas that create strategic chokepoints, enhance river trade, and introduce varied coastal terrain, the developers can create a dynamic and engaging naval experience. Integrating these features with factional flavors and unique naval units would further enhance the game’s immersion and strategic complexity.