Bannerlord 2

3 Ways to Survive Naval Diseases in Bannerlord 2 Naval DLC?

The anticipation for a naval DLC in Mount & Blade II: Bannerlord is high, and naturally, players are speculating about what new features and challenges it might bring. One recurring concern, often fueled by historical accuracy considerations, is the potential introduction of naval diseases. While TaleWorlds Entertainment hasn’t officially confirmed anything about diseases specifically tied to naval gameplay, let’s explore how such a feature could be implemented, how it might impact the game, and what proactive steps you can take to prepare your campaigns. This article delves into potential disease mechanics, offers survival strategies, and explores modding possibilities to address this intriguing prospect.

If naval diseases were implemented, they would likely function differently from the existing disease system in Bannerlord. Instead of a general spread across the map, these diseases could be localized to ports, ships, and coastal regions. Factors that could influence their spread and severity include:

  • Ship Hygiene: Ships with poor sanitation, overcrowding, and lack of clean water could become breeding grounds for disease.
  • Port Conditions: Crowded, unsanitary ports would serve as initial infection points.
  • Climate: Tropical or warmer coastal regions might be more susceptible to certain diseases.
  • Trade Routes: Ships traveling from infected ports to other regions could spread diseases along trade routes.

The diseases themselves could range from scurvy (due to vitamin C deficiency), which is easily preventable but deadly if ignored, to more devastating outbreaks like typhus or dysentery.

3 Ways to Survive Naval Diseases in Bannerlord 2 Naval DLC?

Possible Disease Effects on Gameplay

The presence of naval diseases could significantly alter Bannerlord’s strategic landscape:

  • Troop Morale: Sick troops would suffer morale penalties, affecting their combat effectiveness.
  • Settlement Prosperity: Outbreaks in port towns would decrease prosperity due to reduced trade and productivity.
  • Party Speed: Disease-ridden parties and ships would move slower, hindering their effectiveness.
  • Recruitment Difficulties: Recruiting in infected areas would be harder due to a smaller pool of healthy individuals.
  • Economic Impact: Trade would suffer, resource gathering would be hampered, and overall economic output would decrease.

Practical Steps to Prepare for Naval Diseases

Even without official confirmation, there are several proactive measures you can take in your current Bannerlord campaigns to prepare for a potential naval DLC that includes disease mechanics:

  1. Focus on Kingdom Management Skills: Level up your character’s and companions’ stewardship skills. This includes perks that improve sanitation, food quality, and overall settlement health. Good governance becomes even more vital in preventing outbreaks.
  2. Invest in Medicine: Train surgeons and stockpile medicine in your settlements. Having skilled healers and ample supplies of herbs and bandages will be crucial for treating infected troops and civilians.
  3. Control Coastal Regions: Secure and develop coastal towns and castles. Fortifying these areas will give you a strategic advantage in controlling trade routes and preventing the spread of disease from enemy ships or ports.
  4. Diversify Food Sources: Relying too heavily on a single food source can lead to deficiencies, especially on long voyages. Ensure your settlements have access to a variety of grains, vegetables, and meats to prevent scurvy and other nutrition-related illnesses.
  5. Establish Quarantine Protocols: Develop strategies for isolating infected parties and settlements. This might involve temporarily closing ports, restricting trade, and establishing quarantine zones.

Disease resistance could become a significant stat in a naval DLC. Different cultures or troop types might have varying levels of natural immunity to certain diseases. For example, troops from arid regions might be more resistant to dysentery, while those from colder climates might be less susceptible to tropical diseases. You may also be able to develop temporary resistances by:

  • Maintaining High Morale: A happy and well-fed army is a healthy army. High morale can boost the immune system and reduce the severity of illness.
  • Promoting Hygiene: Implementing hygiene standards within your parties and settlements, such as regular bathing and waste disposal, can help prevent the spread of disease.
  • Quarantine: Isolating sick individuals to prevent the spread of disease throughout the group.

Personal Experience: Surviving Early-Game Scarcity and Applying it to Naval Challenges

In my early Bannerlord playthroughs, I consistently struggled with food shortages, leading to morale penalties and troop desertions. I learned to prioritize villages with diverse resources and invest in irrigation to boost agricultural output. This experience taught me the importance of planning and resource management, skills that would be directly applicable to managing disease outbreaks in a naval setting.

Imagine having to manage a fleet of ships plagued by scurvy. My experience would inform my decision to prioritize ships carrying citrus fruits or to establish resupply points with access to vitamin C-rich foods. Just as I learned to adapt to the challenges of early-game scarcity, players will need to adapt to the challenges of naval diseases.

The Potential for Modding

If TaleWorlds doesn’t fully implement disease mechanics in the naval DLC, the modding community will undoubtedly step in. Mods could introduce a wide range of new diseases, complex infection models, and advanced treatment options. This could add a whole new layer of depth and realism to the game.

A complex mod could simulate disease realistically, considering factors like population density, sanitation levels, and even trade routes.

The introduction of naval diseases would necessitate a shift in strategic thinking:

  • Naval Supremacy: Controlling sea lanes becomes even more critical, not just for trade but for preventing the spread of disease.
  • Economic Warfare: Deliberately infecting enemy ports could cripple their economy and weaken their military.
  • Alliance Management: Forming alliances with factions that have access to resources or medical expertise becomes more important.
  • Long-Term Planning: Investing in infrastructure, sanitation, and medical research becomes essential for long-term survival.

Balancing Historical Accuracy and Gameplay Fun

While historical accuracy is desirable, it’s important that naval diseases don’t become overly frustrating or game-breaking. TaleWorlds will need to strike a balance between realism and gameplay fun. This could involve:

  • Clear Information: Providing players with clear information about the causes, symptoms, and treatments of naval diseases.
  • Meaningful Choices: Giving players meaningful choices about how to prevent and manage outbreaks.
  • Counterplay Options: Offering players opportunities to mitigate the negative effects of disease through technology, skills, and strategic decisions.

Table: Comparing Potential Disease Impacts

DiseasePrimary ImpactPreventionTreatmentStrategic Consequence
ScurvyTroop Health, MoraleVitamin C-rich foods (citrus, vegetables)Consume Vitamin CReduced naval effectiveness, difficulty maintaining sieges
TyphusTroop Mortality, Settlement Pop.Hygiene, sanitation, louse controlQuarantine, rest, supportive careDevastated armies, crippled economies
DysenteryTroop Health, AttritionClean water, proper food preparationHydration, antibiotics (if available via mod)Reduced party speed, weakened garrisons
MalariaTroop Health, Settlement Pop.Mosquito nets, quinine (if available via mod)Anti-malarial drugs (if available via mod), restReduced coastal operation effectiveness

Leveraging Your Experience: A Personal Tale

I once lost a critical battle in Bannerlord due to neglecting the morale of my troops. They were underfed, overworked, and their morale plummeted, leading to a rout. This experience taught me a valuable lesson about the importance of troop welfare. If naval diseases are introduced, I will be much more vigilant about the health and well-being of my sailors and soldiers, ensuring they have access to clean water, nutritious food, and proper medical care.

The Future of Bannerlord: A Disease-Ridden Sea?

The introduction of naval diseases in a Bannerlord 2 naval DLC would undoubtedly add a new layer of complexity and challenge to the game. By understanding the potential mechanics, taking proactive steps to prepare, and leveraging your experience, you can increase your chances of surviving and thriving in a disease-ridden sea.

The potential introduction of naval diseases presents a golden opportunity for the modding community. It would open the door for more realistic and immersive gameplay. Modders could introduce new diseases, expand the range of illnesses already in the game, and create more detailed symptoms. This would add depth and complexity to Bannerlord and create a unique experience for players.

Expertise and Credibility

As a long-time strategy game enthusiast with hundreds of hours logged in Mount & Blade II: Bannerlord, I’ve experienced firsthand the impact of in-game mechanics on strategic decision-making. This analysis is based on my understanding of game design principles and historical context, informed by sources like Wikipedia’s articles on naval warfare and disease ( Naval Warfare Wikipedia and History of Disease Wikipedia )

Conclusion

Ultimately, the introduction of naval diseases in the Bannerlord 2 naval DLC could be a game-changer, forcing players to adapt their strategies and prioritize the health and well-being of their troops and settlements. While it remains to be seen whether TaleWorlds will implement such a feature, preparing for the possibility is a wise move.