Bannerlord 2

3 Paths for ‘How Would Naval Technology Progress in Bannerlord 2?’

The absence of naval warfare in Mount & Blade II: Bannerlord is a noticeable omission, especially considering the game’s focus on medieval combat and kingdom management. This article explores three plausible directions for naval technology progression in a potential Bannerlord 2 expansion or sequel, focusing on realism, gameplay balance, and the existing game mechanics.

A realistic approach to naval technology in Bannerlord 2 would acknowledge the limitations of the game’s setting, which appears to be loosely based on the Migration Period and Early Middle Ages. Large-scale naval battles, complex ship designs, and sophisticated naval tactics are unlikely. Instead, the focus would be on smaller-scale coastal raids, riverine combat, and the logistical challenges of transporting troops and supplies by sea.

Limited Ship Designs

Expect simple ship designs. Think longships, cogs, and galleys – primarily oar and sail-powered vessels. Forget cannons and complex rigging. Focus on boarding tactics and ramming would be paramount.

3 Paths for ‘How Would Naval Technology Progress in Bannerlord 2?’

Coastal Raiding & Riverine Warfare

Naval combat would likely revolve around raiding coastal villages and towns, ambushing trade vessels, and controlling key river crossings. Riverine warfare, using smaller boats like canoes and rafts, could add a new dimension to sieges and land battles near rivers.

Logistical Challenges

Naval technology would also need to address the logistical challenges of supplying armies across water. This could involve building and maintaining docks, managing cargo, and protecting supply lines from pirates and enemy ships.

Introducing naval combat into Bannerlord 2 requires careful consideration of gameplay balance. It shouldn’t overshadow land battles or become an easily exploitable strategy.

Troop Transport and Strategic Positioning

One balanced approach is to focus on naval transport. Players could use ships to quickly move troops to different parts of the map, launch surprise attacks, or reinforce besieged castles. However, naval transport should be vulnerable to interception, requiring players to invest in naval escorts.

Naval Raids and Economic Warfare

Naval raids could target enemy trade routes, disrupting their economy and weakening their war effort. This would add a new layer to economic warfare, forcing players to defend their coastal regions and protect their merchant fleets.

Limited Naval Engagement Zones

To avoid naval combat dominating the game, naval engagements could be restricted to specific zones or regions. This would allow players to focus on naval warfare if they choose, without forcing it on those who prefer land battles.

Bannerlord 2 already features several mechanics that could be adapted for naval technology. This approach would ensure a more seamless integration of naval combat into the existing game.

Skills and Perks

Skills like Tactics, Engineering, and Stewardship could be expanded to include naval-related perks. For example, a skilled engineer could design better ships or improve fortifications, while a skilled steward could manage naval supplies more efficiently.

Clan Roles and Specializations

Clans could specialize in naval warfare, gaining bonuses to ship construction, naval combat, or coastal raiding. This would encourage players to diversify their clans and create specialized naval forces.

Fief Management

Coastal fiefs could be developed into naval bases, providing shipyards, docks, and garrisons. Players could invest in these fiefs to improve their naval capabilities and project power across the seas.

Integrating Naval Units into Armies

Naval units could be integrated into armies, allowing players to combine land and sea forces. This would create new tactical options, such as launching amphibious assaults or using ships to support land battles near the coast. This integration allows for:

  • Combined Arms Tactics: The ability to coordinate land and sea forces offers a more dynamic battlefield.
  • Siege Support: Ships could bombard coastal fortifications, softening defenses before a land assault.
  • Flanking Maneuvers: Naval units could transport troops to bypass enemy lines and strike from unexpected directions.

By building upon existing mechanics, Bannerlord 2 could introduce naval technology in a way that feels natural and well-integrated. This avoids the creation of entirely new systems, streamlining development and ensuring compatibility with existing gameplay loops.

Table: Possible Naval Technology Progression in Bannerlord 2

TechnologyDescriptionPrerequisitesEffects
Improved Ship HullsStronger ship hulls for increased durability.Engineering skill 50, access to hardwood resources.Increases ship hit points by 15%, reduces chance of ship sinking in storms.
Enhanced SailsImproved sail design for faster travel.Engineering skill 75, access to linen production.Increases ship speed by 10%, reduces travel time between coastal cities.
Naval Gunnery (Hypothetical)Introduction of rudimentary cannons (if time period is expanded).Engineering skill 125, access to iron and gunpowder production.Allows ships to equip cannons, dealing extra damage in naval combat.
Coastal FortificationsUpgrades to coastal settlements with watchtowers and defenses.Engineering skill 100, Stewardship skill 50, stone resources.Increases garrison size of coastal settlements, improves defense against naval raids.
Organized Naval RaidsEnhances effectiveness of naval raiding parties.Tactics skill 75, Scouting skill 50.Increases loot gained from naval raids by 20%, reduces the chance of being detected by enemy patrols.

Personal Insight: From my experience playing similar sandbox games, the key to successful naval integration is not just about adding ships and combat. It’s about weaving naval elements into the existing political and economic landscape. Think about how control of sea lanes can affect trade, how coastal cities can become strategic chokepoints, and how naval power can influence alliances and wars.

One common concern is that naval combat might detract from the game’s core focus on land battles. However, by carefully balancing the two, Bannerlord 2 could offer players a more diverse and engaging experience. Naval combat shouldn’t replace land battles, but rather complement them, offering new strategic options and tactical challenges.

Preventing Naval Dominance

To prevent naval combat from becoming too dominant, the game could implement several measures:

  • Limited Ship Availability: Make ships expensive and difficult to acquire, limiting the size of naval fleets.
  • Vulnerability to Weather: Introduce weather effects that can damage or destroy ships, making naval travel risky.
  • Land-Based Defenses: Allow players to build coastal fortifications that can deter naval attacks.

Ensuring Accessibility

Naval combat should also be accessible to players who are new to the game. The controls should be intuitive, and the mechanics should be easy to understand. Tutorials and tooltips could help players learn the basics of naval warfare.

Integrating naval technology into Bannerlord 2 presents both challenges and opportunities. By focusing on realism, gameplay balance, and building on existing mechanics, the developers could create a compelling and engaging naval experience that enhances the game’s overall appeal. The addition of naval elements could significantly increase the strategic depth of Bannerlord 2, offering players new ways to conquer Calradia and forge their own destinies.


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